Quick Answer

The remake has 8 Small Keys and 8 locked drawers, all in the Village and Castle. The usual failure point is not missing one specific key. It is leaving an area before you loop back and spend the key. Treat the route as a cleanup schedule instead of a last-second collectible hunt.

Route Summary

AreaChaptersMain goalWarning
VillageChapters 2-5Collect and spend the first 5 keysClear the Village before the Chapter 5 bridge push
CastleChapters 8-12Collect and spend the last 3 keysFinish the Castle drawer cleanup before Clock Tower and Salazar
IslandChapter 13 onwardNo new Small Key route valueYou should already be done

Village phase

Key phaseBest approachWhy it works
Chapter 2 Valley and ManorGrab keys as they appear and spend them on early drawersMinimal extra backtracking
Chapter 3 Fish FarmPair the key pickup with your nearby resource lineKeeps lake-area cleanup compact
Chapter 4 Lake and ChurchThis is the most efficient Village cleanup windowThe Insignia Key route naturally overlaps with treasure loops
Chapter 5 before the bridgeDo one final Village auditYou will not come back after this

Castle phase

Key phaseBest approachWhy it works
Chapter 8 around the BinderySpend the nearby key quicklyThe route is still compact here
Chapter 9 Grand Hall side routesBundle drawer cleanup with Hall and Ashley-related detoursFewer return trips later
Chapter 12 Ballroom sideTreat this as the last Small Key windowClear it before Clock Tower and Salazar

Three Cleanup Checks That Matter Most

  1. Before crossing the bridge in Chapter 5: this is the final Village audit.
  2. Before Castle backtracking starts shrinking in Chapter 10: unfinished drawer business gets messier fast.
  3. Before the Clock Tower and Salazar push in Chapter 12: this is the real final Castle cleanup point.

When To Open A Drawer Immediately

  • Open it now if it sits within the next few minutes of your main route.
  • Delay it only if it creates major cross-area backtracking, then pin it to the area’s final audit point.
  • If you are routing S+, protect the timer first and treat drawer cleanup as optional.

Common Questions

Can I save the keys for the Island?

Not in any useful way. The Small Key route matters in the Village and Castle, so those keys should already be spent before the Island stretch.

Should I open every drawer the instant I get a key?

Not always. The real rule is to avoid turning “I will do it later” into “the region is permanently closed.”

Are Small Keys the same as Wayshrines or Square Lock Boxes?

No. Small Keys open drawers only. Wayshrines and Square Lock Boxes are separate systems.